All

Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior


Lion Tamer

Lion Tamer CR 14

Source NPC Codex pg. 38
XP 38,400
Gnome bard 15
CN Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +15

Defense

AC 23, touch 16, flat-footed 20 (+6 armor, +2 deflection, +3 Dex, +1 natural, +1 size)
hp 86 (15d8+15)
Fort +6, Ref +13, Will +10; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

Offense

Speed 20 ft.
Melee +1 shock whip +17/+12/+7 (1d2+1 nonlethal plus 1d6 electricity)
Space 5 ft., Reach 5 ft. (10 ft. with whip)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, bardic performance 38 rounds/day (swift action; countersong, dirge of doom, distraction, fascinate, frightening tune, inspire competence +5, inspire courage +3, inspire greatness, inspire heroics, soothing performance, suggestion)
Spell-Like Abilities (CL 4th; concentration +8)
1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Bard Spells Known (CL 15th; concentration +21)
5th (4/day)—greater heroism, mass suggestion (DC 21), mislead, summon monster V
4th (5/day)—cure critical wounds (DC 20), dominate person (DC 20), greater invisibility, summon monster IV
3rd (6/day)—charm monster (DC 19), glibness, haste (DC 19), speak with animals, summon monster III
2nd (7/day)—animal trance (DC 18), cat’s grace, mirror image, pyrotechnics (DC 18), rage, summon monster II
1st (7/day)—animate rope, charm person (DC 17), disguise self, hideous laughter (DC 17), summon monster I, ventriloquism (DC 18)
0 (at will)—dancing lights, daze (DC 16), flare (DC 16), mage hand, mending, prestidigitation

Tactics

During Combat The bard casts greater invisibility on himself, and sends forth summoned creatures and trained lions.

Statistics

Str 10, Dex 16, Con 10, Int 13, Wis 10, Cha 22
Base Atk +11; CMB +13 (+17 disarm or trip); CMD 25 (27 vs. disarm or trip)
Feats Agile Maneuvers, Combat Expertise, Greater Disarm, Greater Trip, Improved Disarm, Improved Trip, Weapon Finesse, Weapon Focus (whip)
Skills Knowledge (arcana) +13, Knowledge (local, nature) +15, Perception +15, Perform (comedy, dance, oratory, wind) +24, Profession (showman) +4, Stealth +24, Use Magic Device +18
Languages Common, Gnome, Sylvan
SQ bardic knowledge +7, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (comedy, dance, oratory, wind), weapon familiarity
Combat Gear potion of invisibility, scroll of bull’s strength, scroll of cat’s grace, wand of cure moderate wounds (50 charges); Other Gear +2 chain shirt, +1 shock whip, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +4, ring of protection +2, trained lion, 349 gp

These bards tame and control wild animals.

Yimni Zushergal

This ringmaster attends parties to find targets for members of his circus to rob.

Combat Encounters: Yimni brings his lion and circus folk as backup.

Roleplaying Suggestions: Yimni asks acrobats and magicians to join his circus.